This ensures all leaderboard entries are on an even playing field.įor additional information on other tweaks included in this update, check out the previous posts here and here. Many of the original scenarios have also been updated with additional layers of gameplay, combat or challenge when played through the new difficulty mode.Īs for the Arcade Challenges, some have been tweaked and tuned, but they all remain a singular difficulty (unaffected by the difficulty setting). New shakedowns have been added to add to replace some of the repeated scenarios. The order in which you unlock and acquire properties, which types you collect first, which ones you apply multipliers to, and when you complete specific missions - it will all drastically affect how quickly (and cheaply) you can dominate the city. The overall changes make acquiring the island feel much more rewarding, and give further room for varied strategies to calculate an optimal speedrun. Properties are more widely affected by inflation, multipliers give a more balanced boost, and shakedowns give higher rewards to encourage a broader approach. The empire building metagame has been extensively rebalanced under the new difficulty setting. It breathes a whole new life into the experience and I definitely think it makes a second playthrough worthwhile. I’m incredibly happy with how the new difficulty setting’s turned out, especially as someone who’s played through the game more times than I can count. You’ll need to start to pay more attention to where pick ups, shops, and vending machines are so you can replenish your health. There are also fewer health drops, which encourages a more strategic approach and steers you towards more exploration. Trying to take them out with a vehicle won’t always do the trick anymore either, as many will blast you out and force you to continue your battle on foot. When they arrive, ordinary weapons will no longer do, and you’ll need to dodge, jump stomp, melee, or throw things to defeat them. New bulletproof and even fireproof enemies will appear as the game progresses, necessitating the use of more varied attacks. The new normal mode is designed to offer more challenge, but not to the degree of being experts-only.Īmong the many other changes, the added difficulty mode boasts new and more challenging enemy types across its story missions, sidequests, and shakedowns. Since the original game was specifically designed to be on the easier end, it made more sense to label it this way, rather than calling the new mode “Hard”. The original experience remains available as the “Easy” difficulty setting (and will remain the setting for your previous save games). The newly added “Normal” difficulty setting is a top to bottom rebalancing of the game.
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